Saturday, September 03, 2011

Learnings from WCBU 2011

Thought I might as well put down some points that I observed, so that the next time we think of putting together an Indian squad, we take some of these things into account.

1) Squad Size: I think this is the biggest learning from the tournament. Most successful teams came with a squad size of about 17 or 18, for a 5 vs. 5 tournament. Team India went with 10! We got killed. I said this before, and I'll dwell on it again. Every point lasts typically 45-50 seconds. And so pretty much 5 people are sprinting hard in the field, while the other 5 are catching their breath, and getting a sip of water. This means (a) no side line support, which is a critical defensive weakness (b) you're going in every alternate point, whether it's Defense or Offense. I would size the Defense squad to be 10 people, and the Offence squad to be about 7 - 8 people.
The Canadian Women's team for example had 2 lineups within themselves, and they would alter the lineup at the end of everyday depending on what worked and what didn't.

2) Depth of squad: It doesn't make sense just having numbers, when you don't have the depth of skill sets & stamina in the squad. Which would mean that the top 5-6 players will end up going in every alternate point! From what I observed, no competitive team had players going in every 2nd point.. and no players played more than 2 points in a row. There were no clearly defined roles as handlers and cutters to be honest. 99% of the players did both

3) Defensive and Offensive plays: From what I observed from the US open team, they had 3 kinds of defensive plays only. They had codewords (I think blue and white) for a force backhand, force forehand for man-defense. Then they had a straight up aggressive mark defense, with cutters being marked under. And then they had a zone defense. They had practiced this well, and every player played their role.
On offense, everyone played ho-stack without exception. And I think the Indian team itself lacked knowledge on how to defend against this formation. We handle vert stacks much better. We need to practice this hard.

4) Squad age: I would say that the average age of the open division squad was about 25-26. The Indian team was probably a much higher average age squad. This becomes imporant, as along with that, comes increased agility and speed.

5) Sideline - The 6th man on defense: This was a clear difference between the top teams and the rest. The top teams communicated a lot more from the sidelines to the defenders in the field. Calling a no-break / no-inside / no-outside, strike, no up-line, etc. etc. really made a big difference to the game play.

6) Pulls - One thing I did notice was the blady backhand outside-in pulls that some of the top teams had. Very effective, and put a lot of pressure on the receiver right from the word go. Most of the lesser teams did not have this pull in their arsenal.

Can't think of anymore at this point. Will add more later if I remember anything!

Labels:

6 Comments:

Blogger Mav said...

We'll try to use the blady backhand in Singapore.
The Squad Size I take it is meant for a 6 day beach tournament, not a 2 day field tourney ;)
Awesome stuff Manu!

9:30 PM  
Blogger Rhapsoder said...

Nope, doesn't matter if it was a 6 day tournament or not. Even for a 2 day tournament, they'd have come with that many people. And that's 'cause of how hard you have to run! Nothing to do with number of days! Everyday we had 2 games only. Nothing big.

9:54 PM  
Blogger Rob said...

Hey - loved reading about your experiences of WCBU on this blog.

The other thing to note about the pulls is to use the wind to your advantage. Given the dimensions of a beach field outside in and inside out throws are usually safer shots, particulalry if there is a bit of a breeze.

Sideline is huge - I agree with you on squad size (we had 18, which worked well for us :)) but it's worth noting that there will still likely be people that play a number of points in a row - no matter how deep your squad is there will always be people with a hot hand who you want to keep on the field. It's all bout resting smart - i.e. sitting your top players in the easier games for example.

Great work on the spirit award - it's what sets the game apart and we were just as happy with our spirit win as we were with our tournament win :)

See you on the field somewhere!

Rob

11:53 PM  
Blogger Caleb Honey said...

hello!

8:57 AM  
Anonymous fifa-coin said...

We would produce a Highway Rash game…But then we might create a casino game without vehicles in it, he said. I mean, many of us produced Dark, I became the lead developer; we may produce a video game regarding coming the particular rubbish from each other. Nevertheless Road Allergy seems like a fantastic in shape regarding Criterion…In 09, Electronic Arts re-trademarked Street Hasty, yet practically nothing originates of computer given that.Manufacturers followers may be happy to learn Developers has finally confirmed the actual Nintendo wii console Ough may support speech talk. Even so, your rendering of computer definitely seems to be limited and involved.
Fifa world coins

Fifa coins

1:27 PM  
Blogger amala amala said...

Thank you for sharing such a nice and interesting blog with us. I have seen that all will say the same thing repeatedly. But in your blog, I had a chance to get some useful and unique information. I would like to suggest your blog in my dude circle.
Jobs in Chennai
Jobs in Bangalore
Jobs in Delhi
Jobs in Hyderabad
Jobs in Kolkata
Jobs in Mumbai
Jobs in Noida
Jobs in Pune

12:12 PM  

Post a Comment

<< Home